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make a javascript function that will create an svg element, which will contain a circle 40 pixels diameter that is red and blurry. make it fixed position, and have it move at 200 pixels a second in a random direction. when it hits the wall it bounces, reversing either the x or y direction. use css transitions to make it smoother

Sure, here's a JavaScript function that creates an SVG element with a red, blurry circle that moves at 200 pixels per second in a random direction and bounces off the walls. It also uses CSS transitions to make the animation smoother.

javascript
function createMovingCircle() { const svg = document.createElementNS("http://www.w3.org/2000/svg", "svg"); svg.setAttribute("width", "100%"); svg.setAttribute("height", "100%"); svg.style.position = "fixed"; svg.style.top = 0; svg.style.left = 0; const circle = document.createElementNS("http://www.w3.org/2000/svg", "circle"); circle.setAttribute("r", "20"); circle.setAttribute("cx", "20"); circle.setAttribute("cy", "20"); circle.setAttribute("fill", "red"); circle.style.filter = "blur(5px)"; svg.appendChild(circle); const width = window.innerWidth; const height = window.innerHeight; let x = Math.random() * (width - 40); let y = Math.random() * (height - 40); let vx = 200 * (Math.random() > 0.5 ? 1 : -1); let vy = 200 * (Math.random() > 0.5 ? 1 : -1); const update = () => { x += vx * 0.02; y += vy * 0.02; if (x < 0 || x > width - 40) { vx = -vx; circle.style.transition = "transform 0.2s"; circle.style.transform = `translate(${vx > 0 ? width - 40 - x : -x}px, 0)`; } if (y < 0 || y > height - 40) { vy = -vy; circle.style.transition = "transform 0.2s"; circle.style.transform = `translate(0, ${vy > 0 ? height - 40 - y : -y}px)`; } circle.setAttribute("cx", x + 20); circle.setAttribute("cy", y + 20); requestAnimationFrame(update); }; requestAnimationFrame(update); return svg; } // Example usage document.body.appendChild(createMovingCircle());

This function creates an SVG element with a red, blurry circle that is 40 pixels in diameter. The cx and cy attributes of the circle are set to 20, so that the center of the circle is at (20, 20). The filter attribute is set to blur(5px) to make the circle blurry.

The update function is called repeatedly using requestAnimationFrame. It updates the position of the circle based on the current velocity (vx and vy), and checks if the circle has hit a wall. If it has, it reverses the direction of either vx or vy, depending on which wall was hit, and applies a CSS transition to smoothly move the circle away from the wall.

Finally, the function returns the SVG element, which can be appended to the document as shown in the example usage.

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ok the bounce doesn't work right. it should have a direction that it travels, and when it hits the edge of the window, it should reverse (make negative if positive or vice versa) the dimension (x or y) that causes it to no exit the window.

Sorry about that! Here's an updated version of the function that implements the bounce behavior you described:

javascript
function createMovingCircle() { const svg = document.createElementNS("http://www.w3.org/2000/svg", "svg"); svg.setAttribute("width", "100%"); svg.setAttribute("height", "100%"); svg.style.position = "fixed"; svg.style.top = 0; svg.style.left = 0; const circle = document.createElementNS("http://www.w3.org/2000/svg", "circle"); circle.setAttribute("r", "20"); circle.setAttribute("cx", "20"); circle.setAttribute("cy", "20"); circle.setAttribute("fill", "red"); circle.style.filter = "blur(5px)"; svg.appendChild(circle); const width = window.innerWidth; const height = window.innerHeight; let x = Math.random() * (width - 40); let y = Math.random() * (height - 40); let vx = 200 * (Math.random() > 0.5 ? 1 : -1); let vy = 200 * (Math.random() > 0.5 ? 1 : -1); const update = () => { x += vx * 0.02; y += vy * 0.02; if (x < 0 || x > width - 40) { vx = -vx; if (x < 0) x = 0; if (x > width - 40) x = width - 40; } if (y < 0 || y > height - 40) { vy = -vy; if (y < 0) y = 0; if (y > height - 40) y = height - 40; } circle.setAttribute("cx", x + 20); circle.setAttribute("cy", y + 20); requestAnimationFrame(update); }; requestAnimationFrame(update); return svg; } // Example usage document.body.appendChild(createMovingCircle());

In this updated version, the circle bounces off the walls by reversing the velocity (vx or vy) if the circle hits a wall. Additionally, if the circle goes past the edge of the window, it is moved back to the edge of the window to prevent it from going out of bounds.

Note that this implementation only reverses the velocity when the circle hits a wall. It continues to move in the same direction along the other axis, so it can still exit the window in that direction. If you want the circle to change direction completely when it hits a wall, you can change the vx and vy assignments in the if statements to choose a random direction.

Also, note that the transitions have been removed as they caused some visual glitches in the bounce behavior.

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now please change it to randomly choose one of 7 colors, red, orange (#f40), green, blue (#06f), purple or magenta. also make it go between 150 and 400 pixels per second, randomly decided. And make the size of the circle vary between 25 and 70 pixels diameter, randomly decided.

Sure, here's an updated version of the function that randomly selects a color, speed, and size for the moving circle:

javascript
function createMovingCircle() { const svg = document.createElementNS("http://www.w3.org/2000/svg", "svg"); svg.setAttribute("width", "100%"); svg.setAttribute("height", "100%"); svg.style.position = "fixed"; svg.style.top = 0; svg.style.left = 0; const colors = ["red", "#f40", "green", "#06f", "purple", "magenta"]; const color = colors[Math.floor(Math.random() * colors.length)]; const circle = document.createElementNS("http://www.w3.org/2000/svg", "circle"); const size = Math.floor(Math.random() * 46) + 25; circle.setAttribute("r", size / 2); circle.setAttribute("cx", size / 2); circle.setAttribute("cy", size / 2); circle.setAttribute("fill", color); circle.style.filter = "blur(5px)"; svg.appendChild(circle); const width = window.innerWidth; const height = window.innerHeight; let x = Math.random() * (width - size); let y = Math.random() * (height - size); let vx = (Math.random() * 250 + 150) * (Math.random() > 0.5 ? 1 : -1); let vy = (Math.random() * 250 + 150) * (Math.random() > 0.5 ? 1 : -1); const update = () => { x += vx * 0.02; y += vy * 0.02; if (x < 0 || x > width - size) { vx = -vx; if (x < 0) x = 0; if (x > width - size) x = width - size; } if (y < 0 || y > height - size) { vy = -vy; if (y < 0) y = 0; if (y > height - size) y = height - size; } circle.setAttribute("cx", x + size / 2); circle.setAttribute("cy", y + size / 2); requestAnimationFrame(update); }; requestAnimationFrame(update); return svg; } // Example usage document.body.appendChild(createMovingCircle());

This updated version selects a random color from an array of six colors, and uses it to set the fill color of the circle. The size of the circle is also randomly selected between 25 and 70 pixels. The vx and vy velocities are also randomly selected between 150 and 400 pixels per second.

Note that the circle's position and size are adjusted to match the randomly chosen values for the size and the window size to ensure that the circle remains within the bounds of the window.

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Can you explain what the difference between using blur as you did here and setting a gaussian blur with the standard deviation is? I've only done the latter one

Sure, I'd be happy to explain the difference between using the blur filter in SVG and using a Gaussian blur with a standard deviation.

The blur filter in SVG is a simple way to add a blur effect to an element. It takes a single parameter, which specifies the standard deviation of the blur effect. When you use the blur filter in SVG, the browser applies a simple box blur filter to the element. The amount of blurring is determined by the standard deviation parameter you specify.

In contrast, a Gaussian blur with a standard deviation is a more complex blur effect that creates a smoother, more natural-looking blur. A Gaussian blur applies a weighted average of neighboring pixels to create a gradual transition between the blurred and unblurred areas. The standard deviation parameter controls the width of the Gaussian curve, which determines how quickly the blur transitions from fully blurred to fully unblurred.

While a Gaussian blur is generally considered to be more aesthetically pleasing than a simple box blur, it also requires more processing power to compute, especially for large blur radii. This can result in slower performance and longer render times, especially on less powerful devices.

In summary, the blur filter in SVG is a simple way to add a blur effect to an element, while a Gaussian blur with a standard deviation is a more complex and aesthetically pleasing blur effect that can be more resource-intensive to compute. The choice of which to use depends on the specific requirements of your project and the performance characteristics of your target devices.